Mister Alekxandar, bears are not office-going creatures. They absolutely abhor paperwork and are more prone to eating papers (and gnomes!) than filling out the proper forms.
Oh, goodness. We're talking about dragons? Oh, dear. Um... deary me, I've been rude...
I'd hug a dragon over standing within fifty feet of a terrible, horrendous, evil bear! Some dragons are mean, but others are very nice. They offer rides and look kinda neat. Bears DON'T! Bears EAT things!
My two copper. I'd pitch in two gold, but I lost my savings when bears barged into my accounting office and ate all my records. I think that's why economists use the word "bear" to describe failing markets!
Maybe!
Toddles McGear McSprocket II said:
I'd pitch in two gold, but I lost my savings when bears barged into my accounting office and ate all my records. I think that's why economists use the word "bear" to describe failing markets!
Maybe!
...BRILLIANT. I love Toddles so much.
Mosur said:
Sanctis Lightborne said:
Wanted to add: You know you're doing it right when nobody notices anything, but wonders about everything you do.
Also, theres a Dragon RP guide, here
http://us.battle.net/wow/en/forum/topic/1063306712
I was reading this and I think the Dragonsworn concept is pretty neat considering no one does it.
Just 2 cent on a re-read of the thread ~
I was hoping the Aspects would retire after Deathwing's fall and let mortals take their place, which would pave the way for a Dragonsworn hero class. Punching pandas are good too though, I guess. :)
Roleplaying a dragon is 'iffy' at best. Mainly because despite Catharta being a nice person, she doesn't take to someone showing up and saying 'I'm a dragon, now listen to me". So her basic response to this is very simple (and honestly, kind of mean) she basically replys to any dragon rp'er with: "So, you're a dragon, huh? Prove it."
Well-said, Briff.
As I tossed out before - mutual understanding. Stay out of the realm of godmode or rudeness, and co-exist. It's not "traditional" roleplay in the sense of choosing a race that Blizzard has available to players, but there is such a thing as roleplay done well, and not. Choosing a non-playable race does not make it automatically terrible. It is all in the execution.
One year ago, anyone attempting to roleplay a worgen received similar scrutiny.
Years ago, anyone attempting to roleplay a death knight received the same raised eyebrows and slew of questions.
It's a fantasy sandbox. Just play in it without kicking sand in other people's eyes, or taking too much sand in your own shoes.
Sanctis Lightborne said:
Frax said: "I was hoping the Aspects would retire after Deathwing's fall and let mortals take their place, which would pave the way for a Dragonsworn hero class. Punching pandas are good too though, I guess. :) " Now, suggest that money will begin fallin from the sky around my house! PLEASE FOR THE LOVE OF ALL THAT IS HOLY PLEASE!!! In seriousness, did you have advance warning or are you some sort of prophet? Lets hope that Dragonsworn are on their way *crosses Mosur's Fingers*
I shall set up a fortune telling stand at the Faire forthwith!
Arialynn Maewood said:
Well-said, Briff.
As I tossed out before - mutual understanding. Stay out of the realm of godmode or rudeness, and co-exist. It's not "traditional" roleplay in the sense of choosing a race that Blizzard has available to players, but there is such a thing as roleplay done well, and not. Choosing a non-playable race does not make it automatically terrible. It is all in the execution.
One year ago, anyone attempting to roleplay a worgen received similar scrutiny.
Years ago, anyone attempting to roleplay a death knight received the same raised eyebrows and slew of questions.
It's a fantasy sandbox. Just play in it without kicking sand in other people's eyes, or taking too much sand in your own shoes.
Just to be the devil's advocate...
Just a few years ago, every Worgen and Death Knight was a crazied killing machine. There's a reason it was frowned upon. The only reason it became socially acceptable is because Blizzard banged the lore-gavel and made it so. The reason most people stick with the playable races and that's mostly because it levels the playing field (and it simplifies things). No one race has some grand advantage over the other. Dragons on the other hand can fly and spit fire at you from the moment they hatch. Not to mention they have considerable skill in magic and an advantage in physical combat. They're dragons, they could just eat you and be done with it if they wanted to.
There's also this I found...
What is the point of playing one? If you are never to expose your true self to anyone, what is the point?
When you roll a Blood Elf who is actually a dragon, you lose the awesome, amazing lore that goes along with the race you rolled. You lose the Scourge Invasion, you lose the the Fel Magic, you lose all the things that make your Blood Elf a Blood Elf. This goes with any race you roll to be your dragon. You lose that fabulous lore which, in my opinion, is much more interesting than dragons.
When playing a dragon, you gain a secret, where if you don't tell someone, it's irrelevant, but if you do tell someone, you're doing it wrong.
You lose your interest in petty mortal affairs, such a relationships, dating, family and even Horde vs Alliance, which is terribly petty to dragons.
Keep this in mind, Bromie -- your stumble upon quote...there is a very simple response to it. Some people roleplay because they enjoy it -- not by playing with something to prove. It's all about what motivates the individual, not the deep reasons why.
I'd say that, if you're going to roleplay as something like a dragon, or a San'layn (or whatever those vampire elves are), or a Twilight, or a demon, you need to be prepared to accept the consequences.
It is completely unreasonable to just go "I'M A DRAGON" and expect everyone to be cool with it. If you reveal your nature in public, it is completely in-character for some people to attack first and ask questions later. Dragons may be powerful, but in this setting they are not all-powerful. Just about every toon has, at some point, solo'd a drake with little difficulty. You need to be willing to accept your character being serious injured or even killed, and if they live they'll probably be ostracised and hunted if they're ever discovered. And don't just fall back on "oh well it's godmoding for anyone to find out". It's not. It's godmoding for them to just know, but unless the whole fact that your character is something out of the ordinary is just fluff for your RSP (in which case, why?!) then your character has inevitably left clues.
There are people and organizations, many of them part of legitimately recognized governments, who are dedicated to rooting out and eliminating creatures masquerading as regular orcs or elves or men or whatever. Why? Because deception implies malevolence, whether or not malevolence exists. Because dragons have, at one point or another, been the enemy of everyone. Because things out of the ordinary frighten and enrage people.
TL;DR expect and accept the consequences for your character choices.
Etar pretty much hit the nail on the head
Just because your in-game toon mechanic-wise can solo a Drake...doesn't actually mean 'ICly' he or she can do it. What else you have stated is nothing new in terms of news to experienced players about knowing the "consequences" of our actions. I roleplay a Dragon and I haven't heard one negative comment throughout my game play.
Briff, I know that what I said is old hat to veterans. I'm not talking to veterans. Veterans are used to systems where you take one wrong step and you have to reroll. Veterans are used to having to get into the mind of the character, because the character doesn't want to die. Veterans are generally less prone to falling into the godmodding or mary sue-ing traps that RPing as a dragon or other non-standard character race lays out. I'm not saying it can't be done well.
And just because you haven't encountered negative reactions doesn't mean it wont happen. For instance, Hordeside, there is a player-made organization (primarily Tears of Draenor but several others as well) called the Scalebreakers, who will hunt and kill dragons whenever the opportunity presents itself. Why? Because we perceive them as a threat to the Horde's way of life. This may be a cultural thing demonstration the vast differences between Horde and Alliance RP (and, quite frankly, I'm a little surprised that the Alliance seems so accepting of this), but if you were to walk into a group of "veteran" Horde RPers and reveal your nature as a dragon/darkfallen/twilight/demon? You stand a decent chance of being attacked. I'd say around 70/30 in favor of taking an axe to the face. Then again, in my experience, Horde tends to favor more combat and conflict oriented RP (owing, perhaps, to our comparative lack of taverns or otherwise empty meeting spots and general feel for the faction). It also may have something to do with the fact that the Alliance, in lore, has generally had a more cordial relationship with the dragonflights. Then again, it would be expected that you'll have say farmers' sons who had their family burnt to a crisp in the Second War, and aren't generally going to forgive and forget even though the drakes were coerced.
Now moving to your other comment; this may warrant its own thread as to not muck up this one, but I say that a general rule of thumb should be if your character is capable of an action in-game, he or she should be capable of that action in-character (also, as a good guideline, I think the inverse should be true but this is much less strict). Even at level 60, I could (with a bit of planning and preparation) go to Burning Steppes with Etar and take down a black drake on my own. You also have canon examples, such as the Dragonmaw Clan, who obviously have built a decent life around the hunting and slaying of black drakes and even black dragons; and the Darkspear Dragon Hunters. I'd say that, in-character, it's generally a good idea to have a team with oneself when engaging dragons; but that the ability to single-handedly slay a drake or even a lesser dragon should not be dismissed out of hand. In all cases, however, my earlier statement remains true - be mindful of the consequences of your actions. Dragon characters need to be mindful that mortals are a potential threat to them, potential dragon hunters need to be mindful that dragon hunting carries many occupational hazards.
Also (and I am not accusing anyone of this) be mindful that assuming your dragon character is simply more powerful than all the other characters around it due to its nature as a dragon is skirting Mary Sue territory at best, straight up Godmodding at worst. While that may not be a problem within your particular roleplay circle, keep this in mind when approaching new people or groups.
To bring this to a point (I was going to get there someday), it needs to be reiterated for players contemplating creating a non-standard-race character that they need to ask themselves why. Why do they want to be a dragon, or a darkfallen, or a Cultist, or a demon, or a half-breed? Do they truly think that it will be an engaging character, both to play and to be played off of? That it will contribute unique-but-balanced opportunites and dangers for potential storylines not only for the individual, but for the group? Can the player handle the responsibility that comes with it? Can the player reasonably keep the character "in-character" given its nature? Or does the player just want to feel "special" and "cool"?